Animal trap - Dwarf Fortress Wiki (2024)

xTATTEREDx · +FINE+ · *SUPERIOR* · ≡EXCEPTIONAL≡ · ☼MASTERWORK☼

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Animal trap

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Construction
MaterialsWorkshopsLabors
  • Wood
  • Metal
    (×1)
  • Carpenter's workshop
  • Metalsmith's forge
  • Trapping
  • Trapping
Used for
  • Capture a live land animal
  • Storing small animals
ValueSizeCapacity
10☼3,000 cm³30,000 cm³
Browse other items

Trapped like a r- Well... Yeah...

An animal trap is furniture used to catch live vermin. They are created at a carpenter's workshop with 1 log, or a metalsmith's forge (in the Furniture menu) with 1 bar, by a dwarf with the trapping labor enabled. An animal trap can be made from wood or metal. Animal traps are unrelated to other traps. To capture creature-sized animals, a cage is required.

Like cages, animal traps are stored in an animal stockpile. To set the pile to accept only empty traps, go to its Custom settings and click None in the top left to block all items, then click "Empty animal traps" in the animals tab.

Use[edit]

To catch vermin on land, order the task "Capture a Live Land Animal" from a vermin catcher's shop or butcher's shop. A trapper will grab an available animal trap and begin to pursue and capture wild vermin from there. This can cause the dwarves to only pursue certain vermin i.e. cave spiders if those are the only vermin near the stockpile. Or, to catch vermin in water, order the task "Capture a Live Fish" from a fishery. A fisherdwarf will then take a trap and capture an aquatic vermin from a fishing zone (that has available fish to catch). You may want to put the task on high priority. so that fisherdwarves will prioritize the task over regular fishing.

Animal traps can also be built adjacent to any walkable tile using b-r-t or build-"Cages/Restraints"-"Animal trap". After the trap is placed, it must be baited with fish or meat (the "large gem" option is useless at the moment). Click on a placed trap to select its bait type, or set it to not be baited. When a bait is selected, trapper will automatically go and bait the trap (you cannot remove the bait afterwards). In Classic graphics, a baited animal trap flashes between the trap and bait symbols, while Premium requires you to click on the trap to view its contents. When it successfully captures (or fails to capture) a vermin, the game will make an announcement showing a cage trap icon in Premium and cd in Classic. A trap with caught vermin will automatically be slated for removal, and subsequently be hauled back to a stockpile.

Make sure to build the trap in an area with available vermin, otherwise the trap will be unable to capture anything. If the bait is left for too long, it will begin to rot, and the building must be removed to prevent miasma.

The main advantage of building an animal trap over using a kennel or butcher's shop is the ability to specify the location or biome. It also allows trappers to perform other tasks while the trap is set up. The disadvantage is that built traps require bait to function, and you cannot set baited traps underwater to capture aquatic vermin (although it is possible to place the animal traps on the surface of the water as long as it is adjacent to an walkable tile).

When a vermin is caught, the trap containing the vermin will be brought to an animal stockpile which accepts vermin of that type by a dwarf with the animal hauling labor enabled. A caught vermin is treated as if it were an item. Marking it for dumping will send it to a nearby garbage dump, and once dumped, it will disappear back to the wild. Caught vermin are viewable in the animal Citizens u-Pets/Livestock tab. To tame one, go to a kennel and select Tame a small animal. A dwarf with animal training enabled will take a trap containing an untamed vermin to the kennel and train it with raw meat or fish (although none is actually consumed). After taming it, a dwarf will haul the animal trap containing the now-tamed vermin back to an animal stockpile. unless assigned to a constructed cage or aquarium.

Any captured vermin will remain in the animal trap permanently unless it is assigned to an installed cage or aquarium (thus freeing the trap for reuse). Unfortunately, vermin cannot be assigned to a pasture, so a mechanized cage is required to release them into the game world (e.g. for a cave spider silk farm). For hateable vermin, it is recommended to have any installed cages in a faraway place, to reduce the chance of passing dwarves getting unhappy thoughts.

Vermin with [GNAWER] can break free from wooden animal traps. This does not destroy the trap. The game makes an announcement whenever this happens; if it occurs too often, you are better off getting rid of wooden traps and replacing them with metal ones.

Success chance[edit]

There is a chance that a baited animal trap may be robbed, and the trap will need to be rebaited by a trapper. The item quality affects the success chance of catching a vermin. To compare, a normal trap has a 50% chance of failing, while masterwork traps will never fail.

QualitySuccess chance
(none)50%
-Well-crafted-65%
+Finely-crafted+75%
*Superior quality*85%
≡Exceptional≡95%
☼Masterful☼100%

See also[edit]

  • Terrarium and aquarium – used to put vermin on display. Aquariums are required in order to store aquatic vermin, otherwise they will die.
"Animal trap" in other Languages
Dwarven:emär ïggal
Elven:fela abola
Goblin:slulasp stoslo
Human:dik losric

V·T·E

Buildings

WorkshopsFurnaces

Furniture

Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack

Tools

AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access

BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow

Constructions

FloorFortificationRampStairsWall

Machine and trap parts

AxleGear assemblyLeverMechanismMillstonePipe sectionPressure plateRollerScrew pumpSupportTrapWater wheelWindmill

Other buildings

Archery targetVermin catcher's shopSiege engineTrade depotWagonWell

Related articles

Design strategiesBedroom designFurniture industry

Animal trap - Dwarf Fortress Wiki (2024)

FAQs

What do you do with trapped animals in Dwarf Fortress? ›

If the animals are tame, you can create a pasture and assign them to it, then a dwarf will come and release them from the cage and drag them to the pasture. If they are wild/hostile animals, you need to connect a lever to the cage for releasing (and you should have one or a couple fighters nearby to kill them).

How do you empty animal traps in Dwarf Fortress? ›

Like cages, animal traps are stored in an animal stockpile. To set the pile to accept only empty traps, go to its Custom settings and click None in the top left to block all items, then click "Empty animal traps" in the animals tab.

What do you do with trapped vermin in Dwarf Fortress? ›

Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal stockpile by anyone with the animal hauling labor.

What do you do with captured creatures in Dwarf Fortress? ›

Tamed vermin and animals may be adopted as pets by the dwarves, and animals may also be slaughtered for food. Cages and restraints are also useful in animal husbandry. Caged wild animals can't be slaughtered at the butcher's shop. If you want to process captured animals, you must train them beforehand.

What is the best trap component in dwarf Fortress? ›

While the enormous corkscrew does the least total damage of any trap component, it has the highest critical boost, giving it a very high chance of instantly destroying its targets' vital organs (~if~ they have any), resulting in an instant kill.

How do you free animals from cages in dwarf Fortress? ›

  1. Place the cage from the Cages/Restraints menu.
  2. Place a lever.
  3. From the lever menu click LINK and then click the placed Cage.
  4. Instruct someone to pull the lever.
Dec 21, 2022

What do you do with stray animals in dwarf Fortress? ›

There is a difference between "stray" animals (your civ owns them, but no dwarf cares about them individually) and named pets owned by an individual dwarf. Strays you can cage, chain, butcher, and trade, but you can't do any of that with actual pets.

What to do with dead animals Dwarf Fortress? ›

How to butcher dead animal? Construct a Butcher's Shop, and select "butcher an animal" in its menu. If you selected "automatically butcher carcasses" in the standing orders (press y), the butcher task will be generated automatically.

How do you keep animals out of the tavern in Dwarf Fortress? ›

I believe it's because a tavern is a meeting zone which attracts all citizens including animals, zoning a pen/pasture and assigning the animals to it should keep them out of it.

How many weapons can you have in the trap Dwarf Fortress? ›

It's better to have one or a few weapons in each trap in a mid-sized area than ten weapons in each trap in a very small area simply because then you'll at least wound most or every invader rather than killing just a few of them and then having the rest of the fresh enemies coming over your now-jammed traps.

What animals don't graze in Dwarf Fortress? ›

Pigs are great animals due to their potential to feed the fortress; with pigs, dwarves have a good supply of meat, milk, and leather. One bonus with pigs is that they require little attention and can even be kept underground, as unlike most other livestock, pigs don't need to graze.

How do you catch giant animals in Dwarf Fortress? ›

You can build walls with gaps, and trap the gaps. You could do the same with channels, and remove the up ramp from the level below. Some animals also like specific things, be it food or certain items. You can order Dwarfs to put those in a cage to bait the animal in.

What do you do with stray animals in Dwarf Fortress? ›

There is a difference between "stray" animals (your civ owns them, but no dwarf cares about them individually) and named pets owned by an individual dwarf. Strays you can cage, chain, butcher, and trade, but you can't do any of that with actual pets.

How do you butcher captured animals in Dwarf Fortress? ›

Go to the "other" tab in the citizens/animals area, they are not classed as pets unless caged+tamed, you have to select them for training in the "others" tab first. Once they are semi-wild (usually happens instantly), you can then find them in the usual pet/livestock tab and can select them for butchering.

How to release caged animals in dwarf fortress? ›

  1. Place the cage from the Cages/Restraints menu.
  2. Place a lever.
  3. From the lever menu click LINK and then click the placed Cage.
  4. Instruct someone to pull the lever.
Dec 21, 2022

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